Weather Immersion
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Weather Immersion adds atmospheric, biome-aware weather. Rain gains wind-driven streaks, water ripples, crown splashes, surface drips, and thunderstorm fog. Snowy areas get blizzards, while deserts, mesas, and badlands get sandstorms.




The add-on detects surrounding blocks: snow or ice gives blizzards, sand or terracotta gives sandstorms, and other exposed areas receive immersive rain. Effects stop underground, inside buildings, underwater, or when weather clears.
Effect breakdown
| Weather type | Details |
|---|---|
| Immersive rain | Falling rain streaks, wind direction, drizzle sheets, water ripples, crown splashes, impact waves, surface drips, thunderstorm fog, and mist during heavy storms. |
| Blizzard | Dense wind-driven snowfall, snowflake particles, horizontal wind streaks, ground swirl, whiteout mist, and heavy visibility reduction in frozen/snowy biomes during thunderstorms. |
| Sandstorm | Thick sand clouds, gritty particles, sand sweep sheets, ground dust, warm brown fog, and denser thunderstorm effects in deserts, mesas, and badlands. |
| Automatic detection | Snow/ice produces blizzards, sand/terracotta produces sandstorms, and most other exposed areas produce immersive rain. Effects stop underground, inside buildings, underwater, or when weather clears. |