| Asian and African elephants | Yes | Golden bone; feed sugar cubes; elephant saddle enables riding, control, and storage. | Savannah and jungle biomes. | Not specified. |
| Mammoths | Yes | Created through the elephant DNA/syringe process, then tamed with golden bones; elephant saddle compatible. | Does not generate naturally. | Non-natural; created from elephant DNA progression. |
| Bears | No | Not tameable in the source notes; attacks after being attacked. | Forest biomes. | Two bear types; rate not specified. |
| Big cats | Yes | Golden bone; feed meat; big-cat mount enables riding and storage. | By variant; lions/white lions and leopards in savannah/jungle, tigers/white tigers in plains, snow leopards in snowy areas. | Seven types; individual rates not specified. |
| Crocodiles | No | Not tameable; drops reptile skin for reptile armour. | Swamps. | White crocodile has a 10% chance. |
| Deer | No | Not tameable; feeds on wheat, apples, and golden carrots. | Forest biomes. | Two deer types; rate not specified. |
| Hedgehog | Yes | Golden bone; feeds on wheat, apples, and golden carrots; can use a decorative hat. | Forest biomes. | Not specified. |
| Platypus | Yes | Golden bone; feeds on fish, salmon, and clownfish; can use a decorative hat. | Not specified in the supplied source notes. | Two types: normal and Perry variant. |
| Giraffe | Yes | Golden bone; feeds on wheat, apples, and golden carrots; giraffe saddle enables riding/control/storage. | Savannah and jungle biomes. | Not specified. |
| Gorilla | Yes | Golden bone; feeds on watermelons and bananas. | Jungle biomes. | Not specified. |
| Komodo dragon | Yes | Golden bone; feeds on any meat; poison attack; drops reptile skin. | Savannah and desert biomes. | Not specified. |
| Seal | Yes | Golden bone; feeds on any fish; swims and breathes underwater. | Frozen biomes. | Not specified. |
| Penguin | Yes | Golden bone; feeds on any fish; swims and breathes underwater; scarf compatible. | Frozen biomes. | Not specified. |
| Caracal | Yes | Bone; fed with fish; scarf compatible. | Jungle and savannah biomes. | Not specified. |
| Rhinoceros | Yes | Golden bone; cured/fed with apples, wheat, golden carrots, and golden apples. | Savannah and jungle biomes. | Not specified. |
| Zebra | No | Not tameable; skins used for furniture. | Jungle and savannah biomes. | Not specified. |
| Ostrich | Yes | Golden bone; feeds on wheat, apples, and golden carrots; ostrich saddle enables riding/control/storage. | Savannah biomes. | Not specified. |
| Kiwi | Yes | Golden bone; feeds on seeds. | Savannah biomes. | Not specified. |
| Pelican | No | Not tameable; attacks fish; drops feathers. | Ocean biomes. | Not specified. |
| Wild boar | No | Pig-like behaviour; usually aggressive to players; drops pork. | Savannah and jungle biomes. | Not specified. |
| Rats | Yes | Bone; cheese can feed rats; rat meat can be cooked and used for rat tacos. | Not specified in the supplied source notes. | Not specified. |
| Snail | No | Releases slime balls. | Anywhere in the world. | Not specified. |
| Flamingo / Flemish | No | Not tameable; drops feathers randomly without hunting. | Some parts of the world. | Not specified. |
| Sharks | No | Aggressive; shark teeth used for shark sword, knife, and spear. | Ocean biomes. | Four types: blue, hammerhead, white, and tiger. Rates not specified. |
| Crabs | No | Aggressive; drops crab meat that can be cooked. | Oceans and beaches. | Not specified. |
| Swordfish | No | Can drop as a weapon; weapon starts at 6 damage and 600 durability, upgradeable with gold, diamond, ruby, or citrine. | Not specified in the supplied source notes. | Chance-based weapon drop; exact chance not specified. |
| Clams | No | Can drop pearls for a high-damage pearl sword. | Ocean biomes. | Low chance to appear. |
| Iguana | Yes | Golden bone; follows or stops following. | Not specified in the supplied source notes. | Not specified. |
| Land turtle | Yes | Golden bone; follows or stops following. | Not specified in the supplied source notes. | Not specified. |
| Snakes | Mostly no | Normal snakes and coral snakes are aggressive and not tameable; scarlet king snake is tameable with golden bone. | Anywhere in the world. | Not specified. |
| Capuchin monkey | Yes | Bananas. | Forests. | Not specified. |
| Toucan | Yes | Golden bone. | Jungle biomes. | Not specified. |
| Firefly | No | Illuminates for a few seconds. | Swamps. | Not specified. |
| Squirrels | No source taming noted | Ambient wildlife. | Forests. | Not specified. |
| Ducks | No source taming noted | Drops feathers and meat; babies have yellow-toned texture. | Forests. | Not specified. |
| Lantern fish | No | Edible item gives Night Vision for 150 seconds. | Oceans. | Not specified. |
| Buffalo | No | Neutral; drops more meat and hide than cows; wheat breeding for calves. | Badlands. | Not specified. |
| Ants | No | 2 health; attacks only if disturbed. | All over the world except snowy areas. | Not specified. |
| Kangaroo | No | Not tameable; attacks if disturbed. | Desert or red sand biomes. | Not specified. |
| Jellyfish | No | Damages entities that approach. | Ocean. | Not specified. |
| Red panda | Yes | Golden bone; feeds on bamboo. | Cherry blossom and bamboo biomes. | Not specified. |
| Hippopotamus | No | Not tameable; attacks if disturbed; feeds on watermelons. | Jungle, swamp, and savannah biomes. | Not specified. |
| Seagull | No source taming noted | Coastal bird. | Beach biomes. | Not specified. |
| Turkey | No source taming noted | Food animal; generates eggs to create more turkeys. | Forests and meadows. | Not specified. |
| Vulture | No source taming noted | Bird mob. | Mesa biomes. | Not specified. |
| Eagle | No source taming noted | Bird mob. | Desert biomes. | Not specified. |
| Stork / pigeon | No source taming noted | Some carry a bag that can drop a random mineral when hit. | River, forest, and beach biomes. | Not specified. |