World Animals

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World Animals adds a large biome-based wildlife system. The add-on includes passive ambience mobs, aggressive animals, tameable companions, rideable mounts, animal armour, storage animals, animal foods, animal drops, and craftable animal-themed equipment.

World Animals preview
World Animals makes biomes feel more alive with wildlife and tameable creatures.
World Animals second preview
The add-on includes large animal systems such as elephants, mammoths, mounts, and storage animals.
World Animals additional wildlife preview
Several animal groups include custom interaction items, food, mounts, or armour.
World Animals biome wildlife preview
Animals appear according to their respective biomes.

Core systems

SystemDetails
Golden boneTaming item made from eight gold nuggets and one bone. Used by several tameable animals.
Gold bone mealSpeeds up egg/species growth processes.
Elephant saddleSaddle item used with tamed elephants and mammoths.
Elephant armourImproves resistance and damage for African elephants and mammoths.
Big-cat mountsTamed big cats can use mounts and can work as storage animals.
Big-cat armourArmour variants include emerald, ruby, citrine, diamond, iron, gold, Netherite, and reptile armour.
Animal foodsDifferent animals use different foods, such as sugar cubes for elephants and meat for big cats.
Animal drops and recipesIncludes ostrich legs, rat tacos, shark teeth, shark swords, shark knives, shark spears, and decorative recipes.

Tameability, spawn biome, and rarity

The source page gives exact rarity for only a few entries. Where it does not give a rate, the table says not specified rather than inventing one.

Animal / groupTameable?How to tame / interactSpawn biome or locationRarity / spawn notes
Asian and African elephantsYesGolden bone; feed sugar cubes; elephant saddle enables riding, control, and storage.Savannah and jungle biomes.Not specified.
MammothsYesCreated through the elephant DNA/syringe process, then tamed with golden bones; elephant saddle compatible.Does not generate naturally.Non-natural; created from elephant DNA progression.
BearsNoNot tameable in the source notes; attacks after being attacked.Forest biomes.Two bear types; rate not specified.
Big catsYesGolden bone; feed meat; big-cat mount enables riding and storage.By variant; lions/white lions and leopards in savannah/jungle, tigers/white tigers in plains, snow leopards in snowy areas.Seven types; individual rates not specified.
CrocodilesNoNot tameable; drops reptile skin for reptile armour.Swamps.White crocodile has a 10% chance.
DeerNoNot tameable; feeds on wheat, apples, and golden carrots.Forest biomes.Two deer types; rate not specified.
HedgehogYesGolden bone; feeds on wheat, apples, and golden carrots; can use a decorative hat.Forest biomes.Not specified.
PlatypusYesGolden bone; feeds on fish, salmon, and clownfish; can use a decorative hat.Not specified in the supplied source notes.Two types: normal and Perry variant.
GiraffeYesGolden bone; feeds on wheat, apples, and golden carrots; giraffe saddle enables riding/control/storage.Savannah and jungle biomes.Not specified.
GorillaYesGolden bone; feeds on watermelons and bananas.Jungle biomes.Not specified.
Komodo dragonYesGolden bone; feeds on any meat; poison attack; drops reptile skin.Savannah and desert biomes.Not specified.
SealYesGolden bone; feeds on any fish; swims and breathes underwater.Frozen biomes.Not specified.
PenguinYesGolden bone; feeds on any fish; swims and breathes underwater; scarf compatible.Frozen biomes.Not specified.
CaracalYesBone; fed with fish; scarf compatible.Jungle and savannah biomes.Not specified.
RhinocerosYesGolden bone; cured/fed with apples, wheat, golden carrots, and golden apples.Savannah and jungle biomes.Not specified.
ZebraNoNot tameable; skins used for furniture.Jungle and savannah biomes.Not specified.
OstrichYesGolden bone; feeds on wheat, apples, and golden carrots; ostrich saddle enables riding/control/storage.Savannah biomes.Not specified.
KiwiYesGolden bone; feeds on seeds.Savannah biomes.Not specified.
PelicanNoNot tameable; attacks fish; drops feathers.Ocean biomes.Not specified.
Wild boarNoPig-like behaviour; usually aggressive to players; drops pork.Savannah and jungle biomes.Not specified.
RatsYesBone; cheese can feed rats; rat meat can be cooked and used for rat tacos.Not specified in the supplied source notes.Not specified.
SnailNoReleases slime balls.Anywhere in the world.Not specified.
Flamingo / FlemishNoNot tameable; drops feathers randomly without hunting.Some parts of the world.Not specified.
SharksNoAggressive; shark teeth used for shark sword, knife, and spear.Ocean biomes.Four types: blue, hammerhead, white, and tiger. Rates not specified.
CrabsNoAggressive; drops crab meat that can be cooked.Oceans and beaches.Not specified.
SwordfishNoCan drop as a weapon; weapon starts at 6 damage and 600 durability, upgradeable with gold, diamond, ruby, or citrine.Not specified in the supplied source notes.Chance-based weapon drop; exact chance not specified.
ClamsNoCan drop pearls for a high-damage pearl sword.Ocean biomes.Low chance to appear.
IguanaYesGolden bone; follows or stops following.Not specified in the supplied source notes.Not specified.
Land turtleYesGolden bone; follows or stops following.Not specified in the supplied source notes.Not specified.
SnakesMostly noNormal snakes and coral snakes are aggressive and not tameable; scarlet king snake is tameable with golden bone.Anywhere in the world.Not specified.
Capuchin monkeyYesBananas.Forests.Not specified.
ToucanYesGolden bone.Jungle biomes.Not specified.
FireflyNoIlluminates for a few seconds.Swamps.Not specified.
SquirrelsNo source taming notedAmbient wildlife.Forests.Not specified.
DucksNo source taming notedDrops feathers and meat; babies have yellow-toned texture.Forests.Not specified.
Lantern fishNoEdible item gives Night Vision for 150 seconds.Oceans.Not specified.
BuffaloNoNeutral; drops more meat and hide than cows; wheat breeding for calves.Badlands.Not specified.
AntsNo2 health; attacks only if disturbed.All over the world except snowy areas.Not specified.
KangarooNoNot tameable; attacks if disturbed.Desert or red sand biomes.Not specified.
JellyfishNoDamages entities that approach.Ocean.Not specified.
Red pandaYesGolden bone; feeds on bamboo.Cherry blossom and bamboo biomes.Not specified.
HippopotamusNoNot tameable; attacks if disturbed; feeds on watermelons.Jungle, swamp, and savannah biomes.Not specified.
SeagullNo source taming notedCoastal bird.Beach biomes.Not specified.
TurkeyNo source taming notedFood animal; generates eggs to create more turkeys.Forests and meadows.Not specified.
VultureNo source taming notedBird mob.Mesa biomes.Not specified.
EagleNo source taming notedBird mob.Desert biomes.Not specified.
Stork / pigeonNo source taming notedSome carry a bag that can drop a random mineral when hit.River, forest, and beach biomes.Not specified.

Land animals

AnimalBiome / behaviour / feature details
Asian and African elephantsFound in savannah and jungle biomes. They feed on sugar cubes, can be tamed with golden bones, can use elephant saddles, can be ridden, can be controlled, and can store items like a chest. Base stats listed by the source: 70 health, 7 damage.
MammothsDo not generate naturally. They are created through an elephant DNA process using syringes and mammoth DNA, then can be tamed with golden bones and fitted with elephant saddles.
BearsForest animals with two types. They are not tameable in the source notes and attack after being attacked. Stats listed: 30 health, 6 damage.
Big catsSeven big-cat types appear by biome, can be fed meat, tamed with golden bones, fitted with mounts, ridden, and used as storage animals. Listed examples include lions and white lions.
DeerWildlife mob with 25 health. Deer are also relevant to Better on Bedrock because deer hide is used there for backpacks.
HedgehogSmall animal with 25 health and 3 damage.
Platypus15 health and 3 damage.
Giraffe50 health and 9 damage.
Gorilla35 health and 7 damage.
Komodo dragon35 health, 5 damage, and a poison effect lasting 10 seconds.
ZebraDecorative/biome animal with associated decoration recipes in the source.
Ostrich50 health and 7 damage. Ostrich legs can be cooked to increase hunger restoration.
Kiwi8 health when wild and 25 health when tamed.
Pelican10 health and 6 damage.
Wild boarAdditional land wildlife.
RatsRat-related content includes rat tacos.
Snail and Flemish rabbitSmaller ambient animals.
Squirrels, buffalo, ants, kangaroos, hippopotamus, turkeyExtra biome wildlife that expands land animal variety.

Cold, coastal, aquatic, and flying animals

Animal groupDetails
Seals25 health and 3 damage.
Penguins20 health and 3 damage.
SharksFour shark types are listed: blue, hammerhead, white, and tiger sharks. Shark teeth support shark weapons.
Shark weaponsShark sword, shark knife, and shark spear are craftable from shark-related drops. The source lists shark knife/spear damage values around 5 and 5.5.
Crabs, swordfish, stingrays, clams, lantern fishAquatic and shoreline wildlife additions.
SnakesIncludes coral snakes and scarlet king snakes.
Butterflies and ducksAmbient small wildlife.
Seagulls, vultures, eaglesFlying/coastal/scavenger birds.

Special or novelty systems

FeatureDetails
Caracal scarfCaracal content includes a scarf system.
Chimp astronaut suitThe source includes recipes for a chimp astronaut suit.
Village wild creaturesExtra village-adjacent wildlife content.